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2D tile lighting experiment

2/17/2024

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Here's some fun stuff I made during a vacation in December. I wanted to find ways to generate environments faster, as well finding ways to auto generate lighting/environmental effects

A lot of this originated from the idea of having the final generated room saved as a png, meaning the room-generator code can be as complicated as I feel like without any performance hit ingame.

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A little tile-generator I made. Uses distortion shader and surfaces with extra color on top to generate an image. Notably, when generated it saved itself as an image, meaning there isn't any real performance cost.

Grimy tiles

Extra work on the tile thing, this time with the red channel used to pack "depth" into the image. Gives quite a fun 3d feel I think.

Light test

Another small test with the tiles in a more full envoirment. This one was made as a joke, trying to emulate rainworld

rainy